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For small children, games provide
an easy way to learn the first lessons in group. These games dwell upon the
cultural innuendoes.
The children learn to take turns, follow the rules and
share their pleasures with others. Through games, the pre-schoolers can manipulate,
organize, rapidly change and re-arrange a smaller world of their own. The pre-school
children enjoy crude, simple, expressive and involving games. They begin to
socialize. In pre-school games an adult must lead them and should remain with
them whether indoors or outdoors.
INTRODUCTION
GAME
A circle is formed with the children
holding their hands and the teacher standing in the middle. She throws a ball
to a child and calls its name. The child receives the ball and calls the teacher
back. This continues until all the children are covered and later the children
can play this game among themselves. This introduces the children among themselves
unknowingly.
FIRE IN
THE JUNGLE
The teacher sings the song," Fire
in the jungle, run, run" and the children run in a circle holding hands. Suddenly
the teacher utters a number say between 2 and 5 and the children immediately
group themselves to that number. Those left out are out of the game and the
game continues until one child remains and he is the winner.
RUMAL-RUMAL
Children are divided into two equal
numbered groups and they are given individual numbers in their respective groups.
At a distance of 10 feet away some item like a kerchief is kept. When the leader
calls a particular number, children of that particular number, come forward
from both the groups and they fight for the possession of the kerchief. One
who gets it adds one point to his team and the game continues like this for
all the members.
SEARCHING
THE LEADER
All the children sit in circle. One
child is selected and is asked to get a little away. In the meantime the remaining
children select a leader. The group has to repeat the actions done by the leader
without giving hint of who is the leader to the child who has gone away and
has now returned. If the child is not able to find the leader with the actions
done by the group changing, then he will be given a punishment like, asked to
sing a song, etc.
STONE AND
MUD
The children select a "Den", a child
from the group and spread out and some are to be on the stone floor and the
rest on the ground. The children will ask the "Den" whether "stone" or "mud".
If the den says stone then he has to catch those standing on the stone floor.
The first one caught will be the next den.
SEED CHAIN
A pile of tamarind seeds or some
other small seeds are put in the center. Each child picks a handful and if the
count is an even number, then he can have it for him and if it is odd, he has
to return it back to the pile. In the end which child gets the maximum number
of seeds is the winner.
LAND AND
WATER
The children stand in circle and
the inside of the circle is assumed to be water and the outside land. When the
leader says "Water" all of them should get into the circle and when said" Land
" all of them must get outside the circle. The leader tells " water " and
"land " very fast and those who fail to land in the proper place are out of
the game. The one who remains to the last is the winner.
PICK UP
RACE
As many circles as the number of
children is drawn and 5 stones are placed in it. Then opposite to the circles,
squares are drawn and 5 sticks are placed in it. When the whistle is blown,
the children standing in the circles take a stone and run to the square opposite,
place it there and bring a stick from there and place it in the circle. This
is repeated for all the stones and sticks, and the one who finishes first is
the winner.
FIND THE
OBJECT
The children sit around a table and
the teacher shows them some objects like doll, book, pen, etc. Then one child
is asked to go out and an object is removed from the collection. The child has
to come back and find the missing object. The group helps the child by clapping
loudly when it comes near the object and when far, they clap slowly. This helps
the kid to find the object.
AGADOOM
BAGADOOM (Bengali)
Agadoom Bagadoom ghoradoom saje
Dhak dhogor ghagor baje
Bajter bajte chollo dhuli
Dhuli gyalo sai kamlaphulli
Kamla phulir tiyeta
Sujii mamar biyeta
Aye ranga hate jai
Jhaler naru kine khai J
halar naru baro bish
Fhool fateche dhaner shish.
This is a group game where children
sit in circle with knees folded and bending upwards. The leader recites the
lines above, and the knee, when the last word ends, is free. Both the knees
are involved. The person whose both the knees get freed first is the winner.
The verses are repeated and the game goes on till everyone is free.
GOBILLA
PATA(Andhra)
Subbi Gobbemma subhamu nyeyyve
Chamanthi puvvanti chellniyyave
Tamara pauvanti thammudineeyave
Mogali puvanti mogudi neyave.
Children sit in circle and sing this
song. Two children go round the circle one catching the other. The one catching
can tap the head of any child who gets up and the other sits, and now this child
starts catching the running child. Once caught the child is out and the game
continues for the other kids.
KA KA PARA
PARA (Kerala)
Children sit in circle and the leader
says some birds name and utters ka ka para para. Immediately the
kids start flapping their hands like wings. The leader may say some other object
name with ka ka para para when the children are not supposed to do anything.
If anyone does something like flapping the hands then he is out of the game
and the game continues.
MUD BUND
Two children play this game. One
child builds a bund with mud and inserts a small twig inside the bund somewhere,
which the other does not know, and he has to guess the exact location. The bund
is divided into 5 sections and the opposite child has to find out which section
has the twig. When he points to a section, then that section is flattened to
see if the twig is there. Likewise the child is given 3 chances after which
when the twig is located the child begins to build a new bund for the next to
play.
WHISPERING
All the children sit in a circle
and the first one utters some word or sentence to his neighbor. Then that kid
tells it to the next one in a clockwise direction what he heard. Then the last
child is asked to tell the word and the real fun is to see how the word has
got twisted in the middle.
KNOTS AND
CROSSES
This is played on the ground or in
a piece of paper. They select knots and crosses for themselves. 9 squares are
drawn and they take turns to fill the squares with the knots and crosses. Whoever
gets his symbol in a row or column or diagonal fully first, becomes the winner.
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